Suppose you have the following two classes in Java and you want to use it with C++ client.Another reason for this post is that visitors, friends, and even family are always asking me which apps I use for specific tasks. MyMap.removeEntryListener(id) //WARNING: deleting listener before removing it from hazelcast leads to crashes.ĭelete listener //delete listener after remove it from hazelcast. MyMap.put("key2", "value2",1000) //prints entryEvicted after 1 second MyMap.remove("key1") //prints entryRemoved MyMap.put("key1", "value2") //prints updated MyMap.put("key1", "value1") //prints entryAdded Std::string id = myMap.addEntryListener(*listener, true) SampleEntryListener * listener = new SampleEntryListener() Std::cout myMap = hazelcastClient.getMap("myIntMap") IQueue q = hazelcastClient.getQueue("q") IMap myMap = hazelcastClient.getMap("myIntMap") HazelcastClient hazelcastClient(clientConfig) Note that these codes to work, there should be a Hazelcast node is running. HAZELCAST_USE_SHARED: You want the application to use the shared Hazelcast library.HAZELCAST_USE_STATIC: You want the application to use the static Hazelcast library.For others please contact with suppo compiling for Windows environment the user should specify one of the following flags: Currently release have only Visual Studio 2012 compatible libraries in the distributed zip. g++ main.cpp -I./external/include -I./hazelcast/include -L./hazelcast/lib -lHazelcastClientShared_64įor Windows, there are two distributions one is 32bit the other is 64bit.hazelcast/lib/libHazelcastClientStatic_64.a g++ main.cpp -I./external/include -I./hazelcast/include.g++ main.cpp -lpthread -Wl,–no-as-needed -lrt -I./external/include -I./hazelcast/include -L./hazelcast/lib -lHazelcastClientShared_64įor Mac binaries, please contact suppo script to build with static library:.Sample script to build with shared library: g++ main.cpp -pthread -I./external/include -I./hazelcast/include.Sample script to build with static library: Binaries that are distributed with enterprise zip are for following platforms: Windows_32 (Visual Studio 2012), Windows_64 (Visual Studio 2012), Linux_32(gcc 3.4+, libc 2.5+) or Linux_64(gcc 3.4+, libc 2.5+) For other platforms are specific compiler versions, please contact suppo linux, there are two distributions one is 32bit the other is 64bit. For each of the headers above, it is assumed that you are in correct folder for your platform. include/ => Contains headers of dependencies.(zlib and boost::shared_ptr)Ĭ++ client is tested on Linux 32/64, Mac 64 and Windows 32/64 bit machines.lib/ => Contains both shared and static library of hazelcast.TestApp.cpp => code of the example command line tool.testApp.exe => example command line client tool to connect hazelcast servers.docs/ => html doxygen documentations are here.Īnd each of the folders above contains following.Only dependency is shared_ptr from the boost library. The user should make sure that the libraries are in appropriate linkage path for the application. Compiled static libraries of dependencies are also available in the release. Hazelcast C++ client is shipped with 32 & 64 bit, shared and static libraries. NearCache to store some of the data in client side to reduce latencies.Note that you can turn this feature off ( ClientConfig::setSmart), if you don't want your clients to connect every node.įeatures that are planned to implement are: C++ Client is smart by default, which means that it knows where the data is and asks directly to correct node.Distributed synchronization mechanisms with ILock, ISemaphore and ICountDownLatch.See Also MembershipListener, IMap::addEntryListener, IQueue::addItemListener etc. Ability to add cluster listeners to a cluster and entry/item listeners to distributed data structures.Access to transactional distributed data structures like TransactionalMap, TransactionalQueue etc.For complete list see the classes extending DistributedObject Access to distributed data structures like IMap, IQueue, MultiMap, ITopic etc.Different from nodes, clients do not hold data. You can use native C++ Client to connect to hazelcast nodes and make almost all operations that a node does.
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